AP-Terra PSVR

Today I tested the latest build of our group VR project on the PS4.

Since our game features the player inside of a vehicle, we were experimenting with various speeds that the player could drive at in VR without feeling ill.

I was also monitoring the FPS in the headset as the player drives around the terrain, hoping to keep it at a consistent rate that is high enough to not cause discomfort.

 

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